Bezirk Design

Products


These bestselling Dungeons & Dragons expansion packs, adventures, and optional rulebooks are available for sale on
the DMs Guild.


Abstract map of Dungeons and Dragons' multiverse.

Manual of
the Planes

A vital sourcebook for players and DMs of all levels of experience, the Manual of the Planes details the manifold worlds of the Great Wheel, the most popular cosmological model of the multiverse. This book describes the layers, locations, and denizens of these worlds, as well as ideas for character creation and building planar adventures in these alien surroundings. A different style of D&D adventure awaits!

This product is compatible with Planescape: Adventures in the Multiverse and was designed with both the 2014 (5.1) and 2024 (5.2) 5th Edition core rules in mind.

“It’s a nice night, berk. What do you say we go for a walk?”

—A Tiefling Tout
Elegant witch holds a smoking jar.

Tasha’s Crucible

This massive collaboration of over 25 different DMs Guild creators expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Discover just what adventures brew within Tasha’s refining fire.

This product is compatible with Tasha’s Cauldron of Everything and was designed with the 2014 (5.1) 5th Edition core rules in mind.

— Volume 1 Features —

Explore 27 new subclasses for brave adventurers (or reluctant last resorts) of every kind. Includes artificers!

Over 30 new spells to talk your way out, fight your way in, get what you need, go where you want, and conjoin parallel realities.

More than 50 new magic items for brazen warriors, clever hands, harrowing hazards, and so-called lost causes.

Navigate gray morals and black markets in your downtime to see why the best criminals get rich, not famous.

Experience firsthand your hero’s origin story and prelude to adventure.

— Volume 2 Features —

Discover 23 new subclasses for herald heroes imbued by the power of peoples, places, and planes. Includes artificers!

Meet 7 classic and custom character races to embrace as your party’s new family.

Stop getting overwhelmed by group combat by using swarms to represent angry mobs, zombie hordes, gnoll packs, flocks of sprites, kobold clans, and the deadly applause of an avalanche of crawling claws.

Fight or befriend 29 new NPCs and 37 new monsters. Find your way home once you calm down a biting compass, wonder why that healing potion felt lumpy going down your gullet, and see too much of yourself in the most pitiful of yugoloths.

They get where they are because of their cunning and ruthlessness. I like them.

—Tasha
Dragon floods a village with water breath.

The Draconomicon

The Draconomicon is a comprehensive review of dragons and dragon-related content from legacy versions of Dungeons and Dragons revitalized for the modern game. Inside lies a wealth of knowledge that will help you integrate, present, and play both new and old dragons with the awe-inspiring grandeur they deserve.

This product is compatible with Fizban’s Treasury of Dragons and was designed with the 2014 (5.1) 5th Edition core rules in mind.

I am Nexus. I am the Desert’s Mouth. I am He Who Knows One Thousand Spells. What magical offering have you brought me today, that I may spare your life?

—Laren Dram’argar

Planescape

Metropolis

Catch the eye of a titan magnate and see firsthand what life is like for the working class of Sigil, City of Doors. Rescue janitors trapped in a meat packing plant by hungry, intelligent, well-organized rats. Push someone (or get pushed) into an industrial meat grinder. Intercept the plot to violently dispose of hundreds of dissidents, and become the heart that mediates between head and hands of an interplanar megacorporation.

This adventure will likely prove deadly for your cast of characters. Thank the gods for the multiversal glitch that keeps them safe.

This short adventure is intended as a 4-8 hour side quest for 5th-6th level characters engaged in Turn of Fortune’s Wheel, the adventure included in the Planescape: Adventures in the Multiverse box set. It takes place at the end of chapter 3, where the party has time to explore Sigil just before they embark into the Outlands.

This adventure is inspired by the film Metropolis (1927, directed by Fritz Lang) and the novel The Jungle (1906, written by Upton Sinclair).

Everyone likes sausage. No one likes how it’s made.

—Estevan the Oni
President of the Planar Trade Consortium

Group Patrons

for Waterdeep

An everlasting pandemic wreaks havoc across Waterdeep, City of Splendors: schemes of the elite. Adventuring parties have had benefactors for as long as they’ve had pay. Group Patrons for Waterdeep catalogues 22 canonical groups, societies, and personalities of the city that vie every day to protect, control, or profit off it just a little bit more. Chapter 5 adds everything you need to know to use each patron as a player faction in Waterdeep: Dragon Heist, making it the ultimately replayable campaign.

Choose your benefactor from today’s most well-known cast of factions and villains, or choose from a dozen others worth knowing and worth fearing. Unwittingly serve the wizard that threatens to consume the metropolis from deep below. Work for the sorcerer that fends her off from high above. Contract with the law enforcement that protects the innocents in between. Hunt monsters, wrangle cowboys, fix the problems that come with being the financial industry’s biggest philanthropists, or swim with the fishes.

This book is a veritable Bible of lore and context to help you flesh out the complex network of alliances, rivalries, favors, and grudges in the veritable Capitol of urban intrigue campaigns.

This product is compatible with Waterdeep: Dragon Heist, Waterdeep: Dungeon of the Mad Mage, and all the most popular DMs Guild titles in, around, or under the City of Splendors. It was designed with the 2014 (5.1) 5th Edition core rules in mind.

Welcome to Waterdeep.

—Volothamp Geddarm